

Trials (Mythical) – A combination of Conquests and Encounters. Trials (Arena) – An endless stream of enemies with increased difficulty and reward per Tier. Each Conquest will come in multiple tiers of difficulty. The level will host specific enemy types and culminate in a Mid-Tier boss fight. Multiple endgame modes to explore keeps the game feeling fresh and exciting even after many hours.Ĭonquests – A layout based on at least 2 levels throughout the story combined to create a very large area. Powerful items feel powerful, with unique skills tied to them.

Six distinct classes, each with access to individual class skills and universal skills (via items).ĭivinity Tree for each class that has 150+ nodes.Īscension Tree for general buffs and character improvements.Ĭonstant progression with 9 tiers of item rarity, finding gear improvements is always easy, even in endgame! Nearly every zone that will be in the game has already been completed. A very large portion of documentation is already complete and from this point forward implementation is mostly just iterations of new items, enemies and skills. It is currently in the early stages of development, although most of the core features are in place, or have at least had work done to them. Sanctum Breach is a Hardcore top down ARPG in the vein of games such as Diablo 2, Path of Exile and Grim Dawn.

If you would like to join the growing community on Discord then please feel free – – and the roadmap for future updates can be found here – – hope you enjoy!
